Giovanni da Silva MarianoGame QA Analyst

Game QA with more than 4 years on projects for Roblox, Fortnite/UEFN, The Sandbox, mobile and PC. Experience with test planning and execution, bug investigation and tracking, release validation, platform compliance and quality feedback focused on the player experience.

Technical background in development: investigation with logs, APIs and analytics.

  • Gameplay & functional testing
  • Regression & exploratory testing
  • Test planning
  • Multiplayer & compatibility
  • UX / FTUE
  • Platform compliance
  • Release validation
Photo of Giovanni da Silva Mariano
  • 4+years in Game QA
  • 85titles in QAgames and web applications
  • 6platformsRoblox · Fortnite · The Sandbox · mobile · PC · Lume Pad
  • 2024Best Team QA · Testathon

Selected QA Projects

Selected projects that demonstrate experience across different platforms, project stages and kinds of QA.

Product figures come from the stores and platforms, with their source and the month checked.

Full catalog

85 titles: 81 games + 4 web apps

Roblox 13 · Fortnite/UEFN 19 · The Sandbox 15 · Mobile 12 · PC / Steam 1 · Publishing & ports 21 · Applications 4

See the full catalog

Work Experience

Four years in Game QA across two studios, in teams of four to five people.

  1. – Present

    QA Analyst — Hermit Crab Game Studio

    Acting as Lead QA (since May 2026): coordinated a QA team of four, distributing test scope and activities among the team, tracking coverage, risk and status, approving build go/no-go and reporting directly to Production.

    • Multiplatform Game QA: gameplay, functional, regression, smoke, exploratory, UX/FTUE and multiplayer testing on Roblox, Fortnite (UEFN), The Sandbox, mobile, PC/Steam and Lume Pad 3D — covering progression, in-game economy, accessibility and localization, and including 20+ partner-studio ports to carrier (telco) stores through Gameloft and to Leia's Lume Pad 3D tablets, plus web releases on CrazyGames
    • Test Planning, Coverage & Risk: test cases, checklists and exploratory scenarios written from requirements and product risk, with test scope, coverage and priorities
    • Bug Lifecycle & Technical Investigation: bugs identified, reproduced and documented with steps, expected and actual results, severity and evidence, then tracked, verified after the fix and covered by regression — investigated with adb/logcat and Firebase Crashlytics, with analytics events validated on GameAnalytics, Firebase and Roblox Analytics, and APIs tested with Postman
    • Release / Quality Validation: build validation, release readiness, risks and a go/no-go recommendation for Production, with platform and store compliance for Roblox, Fortnite, The Sandbox, the App Store and Google Play, plus compatibility and performance checks across devices from low-end to reference tiers, different screen sizes and resolutions, frame behavior and gamepad controls on PC
    • Cross-functional Work & Process: day-to-day work with QA, developers, producers and other areas on problems, risks, fixes and quality feedback, with improvement suggestions shared as the game evolved; AI used to support test documentation, information organization, research, analysis and test-scenario refinement, including a contribution of small adjustments and improvements to an internal QA tool, with AI and programming as support

    PlatformsRoblox · Fortnite/UEFN · The Sandbox (Web3) · Mobile · PC · Lume Pad 3D

  2. –

    QA Analyst — Space Bit Games

    • Logic Pic, a product already in LiveOps: new levels and updates tested through frequent release cycles, with test scenarios created and run for functionality, usability and stability
    • Bug tracking: bugs documented, followed on the backlog and re-tested after the fix, in day-to-day communication with the team
    • Arcane Merge – Fantasy Mix: focused on running tests, documenting bugs and verifying fixes

    Titles tested: Logic Pic · Arcane Merge – Fantasy Mix

    PlatformsMobile (iOS · Android)

Earlier technology roles (2014–2021)
  1. –

    Backend Developer — PHP — Cooper Tec

    Developed and maintained PHP backend systems and web services, working with APIs, databases and application integration; Tested APIs, web applications and systems, including SQL queries and data validation

    PHP · SQL · REST · JSON

  2. –

    Web Developer — PHP — Markup

    Developed and maintained web applications with PHP/CakePHP, JavaScript and React

    PHP · CakePHP · JavaScript · React

  3. –

    Web Systems Developer — PHP — Cooper Card

    Developed PHP backend web services, and tested APIs and applications with SQL data validation

    PHP · SQL · REST

  4. –

    IT Assistant — Sercomputer

    Provided technical support and maintenance for computers, peripherals, software and network devices

Skills

Practices, tools and platforms used day to day, grouped by area.

  • Testing & quality

    • Gameplay testing
    • Functional testing
    • Regression testing
    • Exploratory testing
    • Smoke / build verification
    • Compatibility testing
    • Multiplayer testing
    • UX / FTUE testing
    • Performance testing
    • Accessibility QA
    • Localization QA
    • Manual testing
  • Test design & release

    • Test planning
    • Test cases
    • Checklists
    • Risk-based testing
    • Bug reporting / tracking
    • Bug investigation
    • Fix verification
    • Release validation
    • Platform / store compliance
    • LiveOps / update validation
    • Go / no-go support
  • Technical QA

    • adb / logcat
    • Firebase Crashlytics
    • Chrome DevTools
    • Postman
    • REST APIs
    • SQL
    • JSON
  • Analytics

    • GameAnalytics
    • Firebase
    • Roblox Analytics
  • Tools

    • Jira
    • ClickUp
    • HacknPlan
    • Notion
    • Miro
    • Android Studio
    • TestFlight
    • Google Play Console
    • Git
  • Platforms & engines

    • Roblox
    • Fortnite (UEFN)
    • The Sandbox
    • iOS & Android
    • PC / Steam
    • Lume Pad 3D
    • Unity
    • Roblox Studio
    • Unreal Engine
    • Construct
    • GameMaker
  • Technical background

    • PHP
    • JavaScript
    • React
    • Agile / Scrum
    • AI-assisted QA
    • Internal QA tooling support

Brands, IPs and platforms

Brands and intellectual properties in the products I tested

  • FC Barcelona
  • Manchester City
  • PSG
  • The Walking Dead
  • Hello Kitty
  • Benfica
  • Arsenal
+13 more
  • CAIXA
  • Atlético Mineiro
  • Vasco da Gama
  • Grêmio
  • UOL
  • Time Brasil (COB)
  • Dungeon Siege
  • Maradona
  • Warner Music Group
  • Spinnin' Records
  • Jamiroquai
  • Deepak Chopra
  • Metapeace

Platforms, stores and publishing channels

  • Roblox
  • Fortnite / UEFN
  • The Sandbox
  • Steam
  • iOS / App Store
  • Android / Google Play
  • CrazyGames
  • Gameloft / telco
  • Leia / Lume Pad

Recognition

Best Team QA

Testathon World Tour São Paulo — 2024

Member of the team that won the Best Team QA award at Testathon World Tour São Paulo 2024.

Team

  • Karen
  • Samara
  • Giovanni
  • Vinicius
  • Amanda
  • Jenifer
Event coverage (video) (opens in a new tab)

Recommendation

Original recommendation in Portuguese

Trabalho com o Giovanni há anos e posso atestar sobre sua paixão por jogos e qualidade. É uma grande facilidade trabalhar com ele, visto que é solícito, proativo e muito dedicado com o que faz. Me ajudou muito a crescer e trabalhar melhor em equipe, admiro sua organização, responsabilidade e tato com os times.

Reference translation · the quote above is the original wording

I have worked with Giovanni for years and I can vouch for his passion for games and for quality. He is very easy to work with: helpful, proactive and deeply dedicated to what he does. He helped me a lot to grow and to work better in a team; I admire his organization, his sense of responsibility and the tact he has with teams.

Karen FarahQA Lead — Hermit Crab Game StudioLinkedIn recommendation, Sep 2, 2026 · supervised Giovanni directly

Best Team QA award — Testathon World Tour São Paulo 2024

Award moment at Testathon World Tour São Paulo 2024: people holding "Winner — Best Team" certificates

Education & Certificates

Education

  • Technology Degree in Digital Games

    FATEC Ourinhos (Faculdade de Tecnologia de Ourinhos)

    –

  • IT Technician

    SENAI Santo Antônio da Platina (PR)

    – · 1,080 hours · PRONATEC program

Languages

  • Portuguese — Native
  • English — B1 (EF SET: Reading & Listening)
  • French — Beginner

Selected certificates

Other courses and certificates
  • Remote Work and Virtual Collaboration (RWVCPC) — CertiProf — Sep 2021; expired Sep 2023 (historical)
  • Pentest: Penetration Testing — 8-hour short course — FATEC Ourinhos — Oct 2016
  • Augmented Reality with Unity — 4-hour short course — FATEC Ourinhos — Oct 2018
  • Introduction to Unity 3D; Creating 2D Games in Construct 2 — 1-hour short courses — FATEC Ourinhos — Oct 2016
  • Game Programming and Creation; Hardware — 82.5-hour courses — CENAIC — 2011–2012
  • French 1 — 160 hours — CELEM, Paraná State Department of Education — 2019
  • Honorable mention — Brazilian Mathematics Olympiad for Public Schools (OBMEP) — 2008 and 2010

Let's connect

For professional opportunities, reach me by email or on LinkedIn.

Location
Santo Antônio da Platina, PR, Brazil · UTC−3
Availability
Open to on-site, hybrid and remote roles · full-time, contractor and B2B
Languages
Portuguese — Native · English — B1 (EF SET: Reading & Listening)

Resume